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|'''Fire''' element is a race |
|'''Fire''' element is a race |
Revision as of 14:50, 23 June 2016
Fire element is a race |
Cards
Tier | Name | Attack | Movement | Ability |
---|---|---|---|---|
1 | Imp | Melee | Ground | 40% attack dodge chance |
2 | Fire Mage | Range | Ground | Attacks with fireballs that deal damage not only to the target, but also nearby. |
3 | Asp | Melee | Ground | Enemies do not respond to the attack |
4 | Ifrit | Melee | Ground | -50% to fire damage. Permanent fire shield, causing the enemy riposte |
5 | Demoness | Melee | Flying | Enemies do not respond to the attack. Return back after attack. Hates 'Zimova' |
6 | Fire Golem | Range | Ground | No penalty in melee |
7 | Phoenix | Melee | Flying | 50% chance to resurrect with full health after the death. Hates 'Ice Golem' |
8 | Priestess | Range | Ground | 25% chance to blind the enemy: skip turn for 2 rounds |
9 | Illuminant | Melee | Ground | Attacks twice. Hates 'Kelpie' |
10 | Hell Hound | Melee | Ground | Able to attack the enemy on three cells vertically without hit back |
11 | Elemental | Melee | Flying | Fire spell immune, attacks ignoring 40% defense |
12 | Balrog | Melee | Ground | Attacks all around |
13 | Volcano | Melee | Ground | 30% chance to deal double damage |
14 | Red Dragon | Melee | Flying | Breath-attack |
Spells
Unlock level | Name | Description |
---|---|---|
1 | Fireball | Fire attack on the enemy |
5 | Haste | Increases unit movement |
10 | Fire shield | Returns part of the damage |
15 | Inferno | Massive damage to all in the affected area |
20 | Blind | Blinds the enemy |
25 | Increase attack | Increases unit's attack |
30 | Counterstrike | Unit can retaliate extra times |
Race bonuses
If all of your 5 cards in deck are Fire - your army will get Fire Race Bonus
Level | Bonuses |
---|---|
1-9 | Attack: +4, Positive spells: +1 round, Crit chance: +3%, Attack ignore defense: +5% |
10-19 | Attack: +6, Positive spells: +1 round, Crit chance: +4%, Attack ignore defense: +7% |
20-29 | Attack: +8, Positive spells: +1 round, Crit chance: +5%, Attack ignore defense: +9% |
30-35 | Attack: +10, Positive spells: +2 rounds, Crit chance: +6%, Attack ignore defense: +11% |